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[Other resourcecHitChecker

Description: 是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.
Platform: | Size: 22192 | Author: 自治州 | Hits:

[Other Games3D_Tank

Description: 用directx9.0做的一个3D坦克游戏,最主要的地方是加进了先进的物理碰撞检测-directx9.0 do with a 3D tank game, the most important is adding an advanced physics Collision Detection
Platform: | Size: 451584 | Author: 小刘 | Hits:

[Other GamescHitChecker

Description: 是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.
Platform: | Size: 21504 | Author: 自治州 | Hits:

[DirextXBilliard.V1.2.Src

Description: 花了接近1年的业余时间精心制作的一款台球/桌球游戏,声音与画面做了很多处理 软件界面可以更换皮肤 技术含量:DirectX8的建立3D引擎, 光投影反射,矢量的碰撞检测,动量守恒与反射定律,以及能量守恒定律,其中还有资源的加密处理移位反相... 非常强大的源码,现在无偿共享给大家。想学习DirectX编程的人必看,可作为精品源码收藏-Spent nearly 1 year of free time elaborate a billiards/snooker games, sound and picture has done a lot of processing software interface technology can replace the skin: DirectX8 establishment 3D engine, light projector reflection vector collision detection, momentum Conservation and反射定律, as well as energy conservation law, including shifting resources to deal with encryption RP ... very powerful source, is now free for everyone to share. Want to learn DirectX programming people see as a fine collection source
Platform: | Size: 7282688 | Author: 宋芬 | Hits:

[DirextXCHitCheckDemoDlg

Description: 用DirectX编的精灵碰撞检测小游戏,程序里只是实现了检测功能。-Made with the wizard DirectX game collision detection, the program has only achieved a detection.
Platform: | Size: 629760 | Author: Jone | Hits:

[Game EngineODE_Sample

Description: Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. Here are some examples using ODE.
Platform: | Size: 1993728 | Author: Vinh | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[Game Engine3Dcollisiondetection

Description: DirectX Collision Detection sample codes with C-DirectX Collision Detection sample codes with C++
Platform: | Size: 967680 | Author: bokyaw | Hits:

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